Feb 10
Fun with Lightwave 9.6 displacement maps, procedural textures, and adaptive subdivision (rendered with radiosity and a properly-sized sun at earth-distances).
Adaptive subdivision settings: 2 pixels per polygon.
Fun with Lightwave 9.6 displacement maps, procedural textures, and adaptive subdivision (rendered with radiosity and a properly-sized sun at earth-distances).
Adaptive subdivision settings: 2 pixels per polygon.